Robot races [science kit] / ALEX
"Dance, spin and jump your way to the finish line, playing an active game that teaches early coding logic ideas, by asking you to map your path from point A to point B. Choose a challenge card, then place direction tiles on the mat to map out your path. A digital timer adds to the frenetic fun as you race to the finishing square."-- Publisher.
Record details
- Physical Description: 1 game in box ; approx. 17 X 29 X 41 cm
- Publisher: Canton, MI : ALEX Brands,
Content descriptions
General Note: | Tech Up kit provided by Science World British Columbia, funded through CanCode. Game accommodates 1 or more players, ages 4 and up. |
Formatted Contents Note: | Kit includes: instruction sheet, 1 floor mat, 20 challenge cards, 18 green arrow cards, 1 green go card, 1 red stop card, 4 purple robot cards, 6 orange action cards and a timer with batteries. |
Target Audience Note: | Ages 4+ |
Search for related items by subject
Subject: | Computer programming. Coding theory. Logic. Creative thinking. Problem solving. |
Topic Heading: | Science kits. Library of Things. |
Available copies
- 1 of 1 copy available at BC Interlibrary Connect.
- 1 of 1 copy available at Terrace Public Library. (Show)
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Terrace Public Library | ROBOT RACES (Text) | 35151000672683 | LOT Science Kits | Volume hold | Available | - |
LDR | 00620nom a22 a 4500 | ||
---|---|---|---|
001 | 125913332 | ||
003 | SITKA | ||
005 | 20200123003754.0 | ||
008 | 191205n miunnn | r|eng|d | ||
024 | 1 | 0. | ‡a731346880109 |
092 | . | ‡aJ 005.1 ROB | |
245 | 0 | 0. | ‡aRobot races ‡h[science kit] / ‡cALEX |
260 | . | ‡aCanton, MI : ‡bALEX Brands, | |
300 | . | ‡a1 game in box ; ‡capprox. 17 X 29 X 41 cm | |
500 | . | ‡aTech Up kit provided by Science World British Columbia, funded through CanCode. | |
500 | . | ‡aGame accommodates 1 or more players, ages 4 and up. | |
505 | 0 | . | ‡aKit includes: instruction sheet, 1 floor mat, 20 challenge cards, 18 green arrow cards, 1 green go card, 1 red stop card, 4 purple robot cards, 6 orange action cards and a timer with batteries. |
520 | . | ‡a"Dance, spin and jump your way to the finish line, playing an active game that teaches early coding logic ideas, by asking you to map your path from point A to point B. Choose a challenge card, then place direction tiles on the mat to map out your path. A digital timer adds to the frenetic fun as you race to the finishing square."-- ‡cPublisher. | |
521 | . | ‡aAges 4+ | |
650 | 0. | ‡aComputer programming. | |
650 | 0. | ‡aCoding theory. | |
650 | 0. | ‡aLogic. | |
650 | 0. | ‡aCreative thinking. | |
650 | 0. | ‡aProblem solving. | |
690 | . | ‡aScience kits. ‡5BTE | |
690 | . | ‡aLibrary of Things. ‡5BTE | |
901 | . | ‡a125913332 ‡bSITKA ‡c125913332 ‡tbiblio |