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Available copies

  • 0 of 1 copy available at BC Interlibrary Connect. (Show)
  • 0 of 1 copy available at Terrace Public Library.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Terrace Public Library ROBOT RACES (Text) 35151000672683 Library of Things - Science Kits Volume hold Checked out 2020-09-24

Record details

  • Physical Description: 1 game in box ; approx. 17 X 29 X 41 cm
  • Publisher: Canton, MI : ALEX Brands,

Content descriptions

General Note:
Tech Up kit provided by Science World British Columbia, funded through CanCode.
Game accommodates 1 or more players, ages 4 and up.
Formatted Contents Note:
Kit includes: instruction sheet, 1 floor mat, 20 challenge cards, 18 green arrow cards, 1 green go card, 1 red stop card, 4 purple robot cards, 6 orange action cards and a timer with batteries.
Summary, etc.:
"Dance, spin and jump your way to the finish line, playing an active game that teaches early coding logic ideas, by asking you to map your path from point A to point B. Choose a challenge card, then place direction tiles on the mat to map out your path. A digital timer adds to the frenetic fun as you race to the finishing square."-- Publisher.
Target Audience Note:
Ages 4+
Subject: Computer programming.
Coding theory.
Logic.
Creative thinking.
Problem solving.
Topic Heading: Science kits.
Library of Things.
LDR 00620nom a22 a 4500
001125913332
003SITKA
00520200123003754.0
008191205n miunnn | r|eng|d
02410. ‡a731346880109
092 . ‡aJ 005.1 ROB
24500. ‡aRobot races ‡h[science kit] / ‡cALEX
260 . ‡aCanton, MI : ‡bALEX Brands,
300 . ‡a1 game in box ; ‡capprox. 17 X 29 X 41 cm
500 . ‡aTech Up kit provided by Science World British Columbia, funded through CanCode.
500 . ‡aGame accommodates 1 or more players, ages 4 and up.
5050 . ‡aKit includes: instruction sheet, 1 floor mat, 20 challenge cards, 18 green arrow cards, 1 green go card, 1 red stop card, 4 purple robot cards, 6 orange action cards and a timer with batteries. 
520 . ‡a"Dance, spin and jump your way to the finish line, playing an active game that teaches early coding logic ideas, by asking you to map your path from point A to point B. Choose a challenge card, then place direction tiles on the mat to map out your path. A digital timer adds to the frenetic fun as you race to the finishing square."-- ‡cPublisher.
521 . ‡aAges 4+
650 0. ‡aComputer programming.
650 0. ‡aCoding theory.
650 0. ‡aLogic.
650 0. ‡aCreative thinking.
650 0. ‡aProblem solving.
690 . ‡aScience kits. ‡5BTE
690 . ‡aLibrary of Things. ‡5BTE
901 . ‡a125913332 ‡bSITKA ‡c125913332 ‡tbiblio

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