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Gabi's if/then garden  Cover Image Book Book

Gabi's if/then garden

Karanja, Caroline (author.). Whitehouse, Beth, 1961- (illustrator.).

Summary: "Gabi's garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!" -- amazon.com 

Record details

  • ISBN: 9781515834458
  • ISBN: 9781515827498 (paperback)
  • Physical Description: print
    regular print
    1 volume (unpaged) : colour illustrations ; 26 cm
  • Publisher: North Mankato, Minnesota : Picture Window Books, a Capstone imprint, 2019.

Content descriptions

Target Audience Note:
Ages 6-8.
K to grade 3.
Subject: Computer programming -- Juvenile literature
Conditionals (Logic) -- Juvenile literature
Coding theory -- Juvenile literature
Conditional expectations (Mathematics) -- Juvenile literature

Available copies

  • 6 of 6 copies available at BC Interlibrary Connect. (Show)
  • 1 of 1 copy available at Terrace Public Library.

Holds

  • 0 current holds with 6 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Terrace Public Library E KAR (Text) 35151001079946 Easy Books Volume hold Available -

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020 . ‡a9781515827498 (paperback)
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092 . ‡aON ORDER
092 . ‡aON ORDER
092 . ‡aON ORDER
1001 . ‡aKaranja, Caroline, ‡eauthor.
24510. ‡aGabi's if/then garden / ‡cwritten by Caroline Karanja ; illustrated by Ben Whitehouse.
2463 . ‡aGabi's if then garden
264 1. ‡aNorth Mankato, Minnesota : ‡bPicture Window Books, a Capstone imprint, ‡c2019.
264 4. ‡c©2019.
300 . ‡a1 volume (unpaged) : ‡bcolour illustrations ; ‡c26 cm
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aCode play: coding concepts for kids!
520 . ‡a"Gabi's garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!" -- amazon.com 
5211 . ‡aAges 6-8.
5212 . ‡aK to grade 3.
650 0. ‡aComputer programming ‡vJuvenile literature.
650 0. ‡aConditionals (Logic) ‡vJuvenile literature.
650 0. ‡aCoding theory ‡vJuvenile literature.
650 0. ‡aConditional expectations (Mathematics) ‡vJuvenile literature
7001 . ‡aWhitehouse, Beth, ‡d1961- ‡eillustrator. ‡0(SITKA)412185
8001 . ‡aKaranja, Caroline. ‡tCode play.
949 . ‡b35151001079946 ‡cE 005 KAR ‡lEasy Non-fiction ‡mjuvenile-collection ‡oBTE ‡p18.95 ‡q1 ‡sIn process
905 . ‡uMark
901 . ‡a119912386 ‡bSITKA ‡c119912386 ‡tbiblio ‡sULS
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