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Hello Ruby : adventures in coding  Cover Image Book Book

Hello Ruby : adventures in coding

Liukas, Linda (author,, illustrator.).

Record details

  • ISBN: 9781250065001
  • Physical Description: print
    regular print
    112 pages : colour illustrations ; 24 cm
  • Publisher: New York : Feiwel and Friends, 2015.

Content descriptions

General Note:
"Activities included for all future coders"--Cover.
"The world's most whimsical way to learn about Computers, Programming, and Technology"--Cover.
Subject: Computer programming -- Juvenile literature
Coding theory -- Juvenile literature
Girls -- Juvenile literature
Gems -- Juvenile literature
Quests (Expeditions) -- Juvenile literature
Problem solving -- Juvenile literature
Thought and thinking -- Juvenile literature

Available copies

  • 13 of 13 copies available at BC Interlibrary Connect. (Show)
  • 1 of 1 copy available at Terrace Public Library.

Holds

  • 0 current holds with 13 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Terrace Public Library J 005.13 LIU (Text) 35151001019876 Junior Non-fiction Volume hold Available -

  • Horn Book Guide Reviews : Horn Book Guide Reviews 2016 Fall
    Imaginative little girl Ruby goes on a problem-solving adventure with talking animals in a didactic, forced story, each chapter of which pairs with appended exercises. An introduction to the basics of "computational thinking," this ambitious illustrated book focuses not on how to code but on how to discern patterns, deconstruct problems into their components, create a plan, and think "outside the box." Glos. Copyright 2016 Horn Book Guide Reviews.
  • Kirkus Reviews : Kirkus Reviews 2015 September #2
    Originally a Kickstarter project, this chapter-book/workbook hybrid seeks to introduce programming to young readers. Liukas, a programming-literacy advocate and a founder of Rails Girls, an international organization that offers programming workshops to young women, brings an extensive, impressive computer science background to her book. It opens with profiles of the cast of characters, which represent in-jokes about various computer systems, before starting with titular Ruby coloring in her room (and her drawings are a game for comp-sci-savvy parents, who will enjoy identifying the references). The childlike illustrations are serviceable, and the same can be said for the prose. The plot starts for real in the second chapter, when a postcard from her father sends Ruby on a scavenger hunt for five gems. Using logic-puzzle clues and a map, Ruby plots a course that takes her to each of the other characters, where she quickly solves problems to retrieve the gems—up until th e last gem, which she decides not to even ask for, in a sudden, preachy, shoehorned message about friendship that fails to provide a satisfying story conclusion. While the story isn't particularly successful, the second half of the book consists of exercises to encourage young programmers. The puzzles cover basic computer science tools and concepts with easy-to-follow examples (though the youngest readers may still need adult help), and they sometimes reference the story. Ditch the anemic story and nerd-pandering, but keep the nifty activity book. (glossary) (Fiction/activity book. 5-8) Copyright Kirkus 2015 Kirkus/BPI Communications.All rights reserved.
  • School Library Journal Reviews : SLJ Reviews 2016 February

    Gr 1–4—Bubbly redhead Ruby takes readers on a journey through an imaginary world replete with talking penguins, snow leopards, robots, and foxes who unwittingly teach her basic coding concepts. When Ruby's father travels out of town, he leaves her with a challenge: to find five gems. Armed with four scraps of paper, she uses her analytic skills to draw a map of the imaginary world where the gems are hidden, and children follow Ruby as she looks for them. The hunt for each gem involves a loose tie-in to a host of coding concepts, such as sequencing, patterns, loops, and pattern recognition. Notably, though, none of these terms are used in the actual text of the story; instead they are discussed at length in the post-story "Activity Book" section. Colorful and cheerful illustrations offer enticing Easter egg clues to observant readers throughout are in both the story and the "Activity Book." The visuals also serve to pick up the slack left by the somewhat didactic text. The "Activity Book" furthers the learning of conceptual coding ideas but requires patience and concentration that the intended audience may not yet possess. Kids will not necessarily walk away knowing how to write code but may possibly grasp some of the basic concepts. VERDICT This whimsical coding story could be a great resource for mathematical-minded youngsters but might soar over the heads of those less math-inclined.—Amy M. Laughlin, Darien Library, CT

    [Page 114]. (c) Copyright 2016 Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
  • School Library Journal Reviews : SLJ Reviews 2016 March

    Gr 1–4—Bubbly redhead Ruby takes readers on a journey through an imaginary world replete with talking penguins, snow leopards, robots, and foxes who unwittingly teach her basic coding concepts. When Ruby's father travels out of town, he leaves her with a challenge: to find five gems. Armed with four scraps of paper, she uses her analytic skills to draw a map of the imaginary world where the gems are hidden, and children follow Ruby as she looks for them. The hunt for each gem involves a loose tie-in to a host of coding concepts, such as sequencing, patterns, loops, and pattern recognition. Notably, though, none of these terms are used in the actual text of the story; instead they are discussed at length in the post-story "Activity Book" section. Colorful and cheerful illustrations offer enticing Easter egg clues to observant readers throughout are in both the story and the "Activity Book." The visuals also serve to pick up the slack left by the somewhat didactic text. The "Activity Book" furthers the learning of conceptual coding ideas but requires patience and concentration that the intended audience may not yet possess. Kids will not necessarily walk away knowing how to write code but may possibly grasp some of the basic concepts. VERDICT This whimsical coding story could be a great resource for mathematical-minded youngsters but might soar over the heads of those less math-inclined.—Amy M. Laughlin, Darien Library, CT

    [Page 114]. (c) Copyright 2016 Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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